Tuesday, November 18, 2014

11/13 In-Class Lab | Outline, Rationale, & Abstract

What is your topic?
The benefit of play.  However, what seems to be missing from the conversation is how adults can learn to be more playful as a general mental state and how to bring the playful state of mind into daily life.  My hypothesis is that through repetitive exposure to strategically crafted group and individual exercises the adult brain can rewire itself neurologically into a more playful state, allowing for a more adaptive, innovative and problem solving oriented mind.  Repetitively exposing and engaging a mind in a play state, the mental state allowing for optimum playful behavior and thought, will fire up neural pathways designed for interpreting daily work, relationship, and intrapersonal problems, in a more joyful and creative approach.  This will lead to higher level solution oriented thinking and behavior coupled with overall increased personal happiness.  However, in order to design an effective play curriculum, we must first understand and study the why, how, and what of play as well as define its benefits.  Understanding play in an overall sense in conjunction with modern neuroscience will serve as a road map through which an effective well developed play program can emerge.  Thus, it is my intention through this paper to examine the aspects of play critical to aiding the development of a successful play conditioning program vital to the future.

What do you think about your topic/ Why is your topic important?
Play is crucial to the continual survival of the human condition as it exists today.  Unfortunately, this is being threaten by the continuous ramping up momentum of our fast pace world and technology boom.  Play builds neurological connections critical to developing a resilient, adaptable, solution oriented creative mind.  These traits will be vital to the human condition in our emerging world.  With the treat of artificial intelligence becoming more prominent, and increased exporting of the more menial task oriented jobs to computers, the traits found in and developed through play will insure the ability of the human mind and condition to thrive in this changing landscape.

What do you know about it?
Play is wildly underfunded due to a general lack of value play seems to have in our society.   Perhaps this lack of value is due to those misconceptions.  We dismiss play as the simple act of fun.  Although fun is often a bi-product of play or as some say “play in action”, it is not synonymous with play itself.  From my perspective, due to the Puritan heritage of this country, there is a residual paradigm that our society subscribes to, that says play equals fun, which must mean lack of work, which in turn, means laziness.  If play means laziness and hard work is valued above all else, it stands to reason play must be bad.  However, this is terribly misguided, and frankly quite sad. 
Drawing from a background in theater and improvisation, author Neva L. Boyd, examines play behavior, play structure, and the values of play.  She discusses the need for spontaneity within play and makes a distinction between play that is rudimentary and play that is directed and properly structured to maximize results.  She believes play has its own rules and ultimately allows for expression of one’s true potential.
Stuart Brown discusses and identifies not only various types of play people engage in such as: body play, object play, curiosity & exploration, social play, imaginative & solo play, storytelling play and collective play, but also various personal play profiles. One individual might experience play through competition, while another through being the class clown, and yet another through storytelling or becoming lost in a creative pursuit.  As convenient as it would be to believe play could have a one size fits all model, this would be short sighted and lead to a less effective curriculum
Today, many people engage in play through video games and interacting with technology.  Previously cited article by learning, design and technology professor at University of Georgia, Lloyd P. Rieber explores play within microworlds - small but complete worlds people can interact and “live” within, similar to that of a sandbox for a child or engaging in multiplayer online role-playing games. He believes that microworlds related to technology will help provide education for a more technology oriented future. 
In Stuart Brown’s online Ted Talk “Play is More than Just Fun” filmed in May of 2008, he lectures on the importance of play and echoes how it is underutilized and valued in both society, individual life and as a science.  He first stumbled across the importance of play while investigating a murder case, where after extensive research, he and his team came to the conclusion that the leading cause for the attacker’s actions was an extreme deficit of play.  He believes play is fundamentally necessary and has a biological place similar to that of sleep and dreams, necessary for survival which can empower and prioritize your life. 
A key reason for why engaging in play has survived natural selection is that playfulness is attractive to women due to the fact it signals non-aggressiveness in their mates, and for men, playfulness is attractive because it signals youth and fertility.  In addition, they claim playfulness survived throughout evolution because historically child play mimics adult skills necessary for survival, thus it prepares the young for adult hood.
As someone who has lost a child, I refuse to believe for the rest of my life that my happiness level will never be what it once was.  Regardless of being able to prove it scientifically, I know with conviction from my own experience that play is the antidote to grief.  If one can be with and process their grief while simultaneously being in a play state of mind, a state of mental fluidity, transformation, openness and freedom from preconceived doctrines - the grief can and will transform.   The grief will move, integrating into the whole self.  It is not a diminished self, but a wider more expansive self.  Building neural-synapses prone to promote a play state of mind will develop mental resilience to challenging life events by being able to transform, adapt to and integrate unexpected challenging circumstances.
Using marmosets as test subjects, Ivan Norscia and Elisabetta Plagi conclude that play successfully reduces stress and builds tolerance to future stressor, thus proposing the same could be true for humans. They observed that play increased most just before feeding time, when stress and anxiety is highest.  In addition, scratching, a common expression of anxiety and stress for marmosets was significantly reduced after an intense play session. Although some theorists believe play can cause stress, the authors of this article believe their findings lead to support that whatever stress play could promote, the benefits far outweigh.
The playful person will thrive and survive over those who are play deficient or play inept.  Another example of this is in Stuart Brown’s previously mentioned TED talk where he discusses a study of the effects of play deprivation in rats.  Two groups of rats were raised, one in a play promoting environment, one in a play deprivation environment.  A pheromone coated cat collar was then dropped into the cages.  Over time, the rats which had previously engaged in play, eventually came out to investigate the threat and reintegrated into the environment.  The rats deprived of play stayed in their holes and died - every single one.   Play is crucial to our ability to survive.
Recent scientific studies now prove neuroplasticity, the ability for the mind to change and adapt opens up a whole new conversation in the study of play.  Author and psychiatrist, Norman Doidge, in his book The Brain that Changes Itself, illuminates the many exciting benefits and discoveries of this revolutionary neuroscience breakthrough. 
Play is closely linked to a general sense of happiness. Gwen Gordon brings to light that in the happiness field, one can argue that nature is responsible for one’s happiness while others argue it is based on an individual’s experience - their nurturing. Gordon however argues that due to recent neuroscience findings that the brain is constantly growing and has the ability to adapt and change. One’s happiness is actually more in our own control than we think. I intend to argue that if science proves one can change their predisposition for happiness, one can also change their predisposition to playfulness. 

What is your claim about your topic?
Play is a state of mind. Engaging in play conditioning exercise to develop and maintain a playful state of mind is not only possible due to recent findings on neuroplasticity, but also critical to an individual’s happiness and ability to thrive in the modern and emerging world.
OR
Learning how the brain creates new neural pathways, in conjunction with a clear appreciation and understanding of play, will expertly guide the development of a success play conditioning program vital to the future.

What is your stance on the issue you’re writing about/ What do you believe about your topic?
I.                    Play is a critical trait in our emerging world
A.    The technology boom has neurologically altered/ inhibited early play development (Rieber)
B.     Promotes resilience & adaptability (Norscia) (Stuart)
C.     Lead to greater complex problem solving (Stuart)
D.    Promote healthy relationships – work (Chang) & romantic (Chick)
II.                Play is critical to a healthy relationship with your self
A.    Allows for a “fluid” mind – ability to transform current challenges and perceptions (Self)
B.     Play state is a state of no judgment (Edmonson)
C.     Egos cannot exist when in a state of play (Henricks) (Schall)
III.             A playful state of mind can be taught (Boyd)
A.    Neuroplasticity supports brains ability to make new connections regardless of age (Doidge) (Gordon)
B.     Repetitive exposure to positive play experience is like “reverse trauma/ PTSD” (Self) (Levine)
C.     Play conditioning classes will be a vital to our future (Self)

           

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